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Bloom Cave is an endless cave-gardening sim created by Andy Wallace in 48 hours for Global Game Jam 2016 for the theme "ritual."

Move with the arrows to slide runes around, when you move past the edge of your current garden a new room will be created based on the position of the runes in your current room. Runes are tricky, and you don't really know how to use them. That's alright. Things always seem to work out.

The game was created in Unity with all graphics done in Photoshop using the Pico-8 color palette.

The music is an original composition by Nathaniel Chambers.
Sound effects were created using Bfxr.

The source code can be found here: https://github.com/andymasteroffish/bloomcave

Andy Wallace: http://www.andymakesgames.com/
Nathaniel Chambers: http://bubblepipemedia.com/
Bfxr: http://www.bfxr.net/

More information

Published269 days ago
PlatformsWindows, Mac OS X, Unity
Tagscave-garden, ggj16, sourcecode
Player countSingleplayer


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bloom_cave_mac.zip 16 MB
bloom_cave_win.zip 47 MB

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